最新版本的WiiU模擬器cemu1.7.4正式版已經(jīng)有演示視頻推出的,可以完美實現(xiàn)4K/30FPS的效果,可以完美穩(wěn)定在20幀,非常不錯,跟上一個版本相比有了很大的進步,小編這免費附上cemu荒野之息4k模擬器,歡迎下載!
cemu荒野之息4k模擬器1.7.4正式版視頻
WiiU模擬器1.7.4正式版更新介紹
硬件條件是I7 7700K、GTX1070、16GB內(nèi)存。從視頻中我們可以看到,游戲大部分時間可以穩(wěn)定在20幀,也會有掉幀情況的出現(xiàn),中間還出過一次非常嚴重的BUG。不過和此前1.73版演示相比,效果進步顯著。
WiiU模擬器1.7.4正式版怎么用
使用方法
1.解壓縮
2.執(zhí)行Cemu.exe
3.點擊File → Load,選擇游戲文件打開即可。
WiiU模擬器1.7.4正式版系統(tǒng)要求
系統(tǒng):Windows 7 (x64) or above
顯卡:OpenGL 4.0 (4.5 is used if available)
內(nèi)存:4 GB minimum, 6 GB or more recommended
WiiU模擬器1.7.4正式版更新日志
# Cemu detailed changelog for 1.7.4
# Patreon release date: 2017-04-02
# Public release date: 2017-04-09
general: Added command line option -ud to enable upside-down render mode
general: Added game profile option 'GPUBufferCacheAccuracy'
general: Added game profile option 'disableGPUFence'
general: Updated some game profiles
CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
CPU/JIT: Implemented instructions CREQV, LWBRX
CPU/JIT: Recompiler will now inline small functions
GX2: Improved occlusion query support
GX2: Added API GX2SetVertexSamplerBorderColor()
GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
GX2: Experimental support for texture readback
GX2: Added support for mip-mapped 3D textures
GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
GX2: Optimized decoding and handling of index data (utilizing SSE2)
GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
GX2: Extended shader archive format to support cache files larger than 4GB
GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
GX2: Graphic packs now support overwriting the format of textures